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This blog is here to document my latest 2009 project, an extensive recreation of the Disney 1954 movie 20,000 Leagues Under The Sea through a series of detailed miniature dioramas, all contained under my model railroad table. This will be a "crawl-thru" type attraction (What is a crawl-thru? Read about it here).

Like Disney, I usually tend to keep everything under-wraps until I unveil the final product at the end. However, by keeping everything a secret, I end up not taking any photos of my projects and it is often disappointing to not have any documentation in the end showing how everything worked and was constructed. This time, however, I will document every step in the process of the creation of the project with photos and drawings (and maybe some video) illustrating each leg of the construction. Even though the posts here will be chock-full of spoilers, it will show the amount of work that goes into this and other projects--which is often under-appreciated.

This blog includes weekly updates that consisted of notes, ideas, photos, and maybe some video of what was worked on each week up until the estimated completion date of December 2009. (It was officially finished on December 10th, 2009).

December 1, 2009

12/1/09 Update: Getting closer...

I'm getting closer to finishing the project as all the paneling is complete for the entire attraction. I started out with cutting heavy cardboard or matte-board for all the main paneling. They're all screwed in, so they can be removed for heavy maintenance. On these boards, I cut holes for quick access panels, so I don't have to take out a bunch of screws if I need to do any quick adjustments. I made these quick access panels out of masonite and they fasten on with wire hooks into holes on the panel boards. All of the viewing windows were done the same way. The windows were cut in a way so that the scene is cleanly cropped and makes the scene look nicer and more convincing (especially for all the underwater scenes where you can't see all the equipment).

Here are some pano shots of the paneling:
















This shot shows the quick access panels installed:




Once all the paneling was installed, the entire project was given a coat of flat black paint. It's really hard to believe it, but I can't believe how much darker the paint makes the project. (For some odd reason, it actually makes it look larger too. Seeing everything one shade of color really makes it look slick and clean, and it's really cool only being able to see the scenes only. I don't have any time for adding Nautilus motif around the walls, but I like being able to see nothing; it allows me to hide all of my flaws too.

The next step is to get all the caption books done, which I'll probably discuss next update. I'm also going to get the squid fight finally finished (hopefully!) and some other neat stuff like signs and rope lights. Then from there it'll be adding last minute details and testing and adjusting.

Next week will probably be my last scheduled update! By December 10th, I'm calling the project done! Although some elements were put aside, I may pick them up later on when I have more time. Since I've been ultra busy with school finals and stuff, don't be too surprised if I delay next weeks update for a week.

November 23, 2009

11/23/09 Update

Work has been progressing furiously on the project, though I really don't think I can finish it the way I want it to; there's simply too much to do to create a totally detailed and immersive project that I've had in mind. I'm trying to get this thing done as soon as possible, or by around December 10th--but since I don't think I can do that, I've decided to scale back the project. I'm trying to get this done by our family Christmas party, which will be the largest audience this project will ever see. But since I'm trying to meet a deadline for that, some stuff will be left out for now. But that means they'll never get put in eventually. I also want to get some work done on my Nature's Wonderland model before the party and I want to make room for overflow work time for my college final projects.

The current scaled back plan is this:

• The main focus will be to get all the scenes done and perfect; they're the main part of the show.

• Around the scenes will be streamlined and cleaned up with paneling, at this point to be painted flat black. My original plan was to completely theme the entire paneling like the Nautilus interior with rivets, pipes, and gauges. But since I don't have time for that, that aspect has been eliminated in favor of a clean dark surface. If I do have time, I may add patches of theming that will be only seen under lighting conditions that light up only those areas. (Otherwise, the entire area outside of the scenes will be totally dark, to focus the viewers attention on the scenes).

• As part of the scenes, a faux book in front of them will have a small caption and a black/white woodcut like illustration to give more information on the scene and to help blend the transitions between them. These will look like books from the time period, and will take a while to do, especially the illustrations (which I am doing half by hand and half by computer filtering of movie screen-shots. )

• I'm also going to make a sign for the front of the attractions, which will be a fun little project, as well as paint and streamline the outside of it, which is a mixed media of different materials at the moment.

So, if I can do what's on this list, I'll be in good shape; despite the compromises that were painful to make.

Anyways, this week I worked on the paneling of the project; essentially putting the matte on the canvas. This will give a very nice look to the project and will hid any unwanted areas.

Before I started the major framework, I did a quick video showing the inside and how all the scenes are laid out.



I started out with a wooden frame and then I screwed in walls of either Masonite, cardstock, heavy matte board, and heavy cardboard.

Here's a shot of the wood framing for the first part of the attraction:



And the areas paneled. The holes cut allow for windows for the scenes as well as quick access panels. (Technically, all the panels are being designed so the whole section comes out easily for any heavy maintenance or troubleshooting).








(That's the sign for my old Submarine Voyage project; it's kind of a nod to a former project that you have to look at a certain angle in order to see it.)

I should have pretty much all the paneling done (Luckily I have a few more free days because of Thanksgiving). I would also like to get the Squid fight done also, but we'll see.

November 17, 2009

11/16/09 Update

Brief update this week. Now that I have about 2 weeks to finish this entire project up, I really have to kick up the progress being done each day. This last week was mainly the construction of the new squid, which is almost done except for a few details. Pretty much all the electrical work is complete for the entire attraction, which was a major task (and expensive!). I'm also working towards getting the two first scene totally completed and signed off, and hopefully, they'll be the first scenes to get covered and cleaned up. The main big undertaking that I need to do is get the squid fight completed. Other than that, it's mainly walls, pipes, and rivets. From there I'll do sound and additional interior lighting, as well as the captions for each scene which will consist of a faux book with a page of brief writing and an illustration. I'll get into those later.

For now, let's look at the squid. The new squid is done out paper mache, mainly to keep the weight down significantly.



When I was getting into figuring out how to do the "suckers" on the tentacles, I wasn't sure how to do them. I really didn't want to sculpt every one of them out of sculpey. I found my answer while eating my breakfast one morning...




Yes, that's right, Cheerios! (Fruity Cheerios to be exact). Although they are the wrong scale, they do translate quite well once painted and sealed.

I painted the entire squid in a sort of red color, since I tend to associate squids with being a red color, like the infamous "sunset squid" scene. I didn't make it purple this time, but the color didn't seem to matter to me. I then coated the entire thing in Mod Podge gloss medium to give it that wet, slimy look. It looks really disgusting and hideous-- just the right effect!

Here it is in the scene with the viewing window on the left.



This isn't the best shot, but here's the perspective of the scene, awaiting crew members to fight the squid.



I can't wait for this scene to be done and out of the way, it was such a pain to redo. But hey, I need to make this project a spectacle, so everything had to be scaled up and done right. 

Ironically, Disney redid their squid too!

As mentioned, I'm going back to the first two scenes and getting them totally completed. The discovery scene got it's plastic window, basically finishing that scene. I sprayed it with Testor's dullcote so it gave it that foggy look and makes the Nautilus or the "monster" somewhat hard to see. I'd use fog from a fog machine, but that is such a hassle to control consistently under these conditions. 




Here's a shot of the first two scenes. Note the framing that has gone in. 



November 9, 2009

11/9/09 Update--New Squid, Finale scene, work lights, + more

The week of Halloween, I didn't get anything done. I had taken a break from the 20k project and worked on something little fun for Halloween. I built a pop-up ghost head that took nearly a week to construct, using up my time for the 20k project. But the pop-up was worth the time so I didn't mind using up that week. Then it was November 1st... That was a date that I did not want to hear at all. That meant I had just over a month to finish the entire project; and I'm behind schedule. I had to kick into high gear and finish the squid scene, finale scene, entire interior, small parts and pieces for the other scenes, power grid, the second door, and about a hundred other little things. To top it off, I had a problem that would set me back quite a bit...the squid.

When I was getting back to project after Halloween, my first thing to tackle was the characters to battle the giant squid. No problem, just need to figure out the scale. But when I was figuring out the scale of the scene with the completed squid in the scene, I noticed something was wrong--the deck was out of scale, too big. But then I realized that maybe the squid is too small instead. If that were the case, I really didn't want to redo it and make it larger;  that would delay the entire project. Not knowing what to do with the set, I decided to shift gears and get the finale scene done and out of the way, then I can worry about the squid scene.

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The finale scene is the last physical scene in the show. (By physical I mean actual models; some scenes will be layered illustrations, which I'll give more detail on later). I call it the "finale" scene because it's much easier to write and say repeatedly than "Nautilus sinking and Vulcania exploding". The scene marks the end of Nemo, the Nautilus, and Vulcania, and basically the end of the movie. The set is a hybrid between these two shot:





It is a rather easy set to build so I was able to get it done quickly. I started off with a circular base and backdrop (the backdrop came out really well surprisingly). To give the appearance of waves crashing on the Nautilus, I paper mache-ed the base with crumpled aluminum foil and paper towels.



The perspective for this scene will be really low, which means the set will be mounted very high, in order to achieve that horizon line effect with the ocean (trying to do that in miniature isn't easy, especially with the space allotted for this set!).

This shot shows the perspective of the scene, with the crumpled aluminum form in the back representing Vulcania, framed by the waves.

For the Nautilus I used another resin casting that I painted up and mounted in the set in the "sinking position".



Here's a panorama of the  entire "show building" at this point, showing the new set being built in it's place and the soon to be revised set in the foreground. I should also note that I have installed all of my work lights, fluorescent fixtures that will aid construction when I start putting up more walls and such.







Once the paper towel had dried, I painted the ocean with a dark blue and fabricated the mushroom cloud from the exploding Vulcania. I made it out of the fake spider web material that is for sale just about everywhere around Halloween time. I mounted this stuff to a piece of card and lightly spray painted it with dark gray. At the bottom, I rigged some flashing LED's from a really cheaply made "strobe" light. I put a red and yellow gel in front of the lights for that fiery look.

At this point I did a light test with the LED's only, and it looks really cool (I'm going to add more lights to give it a dusk feeling). Here's an "artsy" shot that I did entitled "Death of the Nautilus and Vulcania", or something to that effect.



I added some wave highlights and gave everything a glossy coat of Mod Podge which completed the entire scene. The set turned out way better than I thought, considering it was a pretty rushed scene. I anxious to see it under proper show conditions!



Now that I got the Finale scene out of the way, it was back to the squid fight.
When looking over what I had built already, I noticed that there was almost too much wasted space in the set around the squid and I felt that all the space should be filled up, considering this is suppose to be a spectacular scene. The size of the current squid makes the scene feel a little underwhelming for such a dramatic scene in the show.  I decided that I really should make a new squid, one that fills up the entire scene. So thats what I did, I took out my now de-commissioned old squid and set to work on the new one.



Here's the old squid soon to be replaced; note the amount of wasted space around the squid which prompted me to build a bigger squid.

The new squid will be approximately twice the size as the old one, which is HUGE! To keep down the cost and weight, I made the entire new squid out of paper mache. I started with a rough crumpled paper form and gave it an aluminum foil skin. Once the foil was on, I covered with with paper dipped in a 50:50 water glue solution. Luckily I have a model to work off of this time!

The tentacles, still in production, are rigid popsicle stick structures with a layer of aluminum to bulk out the tentacles and a layer of paper or paper towel for the skin (haven't decided which material; I'm trying out to see what goes on the fastest and smoothest with out the need for lots of layers). The squid tentacles are so long that they will appear to extend past the viewing window! This size increase makes the viewer feel like they're right in the action of the scene. The scene now seems very chaotic and when the crew members are eventually put in to fight, the scene will be very dramatic and shocking, especially when the viewer only sees it at a couple second at a time with the strobe lights. Here's a shot of the squid at this point, which looks huge when compared to the old squid above. (It's so big that the entire thing has to be built in place right on the set!)




The squid will take a while to complete, since the paper mache technique requires dry time between layers. So, I've adjusted my schedule. The squid scene will probably be the last thing to be completed, simple as that. While layers are drying on the squid, I'm going ahead on finishing up the rest of the scenes and then once I'm all signed off on each one, the walls for the interior will start going up. I'll get into that in a future update.

As for today, since I have the day off, I will be laying the power grid for the entire attraction. This took some planning since I need to get power to about 40 electrical sockets and I want to do it in a safe and organized way. There won't be any piggy-backing extension cords like in my previous shows!

November 2, 2009

11/2/09--No Update!

There will not be an update this week simply because nothing was done this last week. I had a last minute Halloween effect that I decided to fast-track and that took all my time up for the 20k project that week. 

Next week I'll get into the home-stretch of the project and the massive to-do list as, as well as working on the final scene and problems with the scale of the squid. 

October 26, 2009

10/26/09--Squid Construction, doors

Brief update this week. The squid is complete, just as I had hoped. I didn't get around to the crew members battling it, but that that will be the focus this week as well as finishing up the entire scene.



Last week I showed the first tentacle made for the squid and soon after that, 6 more were made. I'm only going for 7 tentacles out of 10 at this point, though I might add more later on. The reason for that is that I wasn't sure if you were going to see them all during the flashes of lightning. After a few tests, it turns out that you can!

Once the tentacles were baked and hardened, all the joints and gaps were filled with self-hardening clay. Forgetting that is has that quality, the clay cracked like crazy when it dried because of the rigid structure. So I filled in the cracked and joints with epoxy putty. (Which results in the different shades in the picture below).






Once the joints hardened, more details like the eye and mouth were made out of sculpey and glued on. Below is a shot of the squid just before painting. The rough texture was achieved by torching the surface of the putty, which actually works in this situation.



The color of the squid in the movie is really hard to determine. After some studying of the dark film footage, and some consideration of my own preference, I decided to paint the squid a dark purple. I've always associated the squid with being a red color, after seeing the "sunset squid" lost footage. I compromised that image by darkening it and I got purple. The reason also having it purple is so the viewer can distinguish the squid from the backdrop a tad easier because of the difference in hues. Just for fun, I also painted the eye with glow-in-the-dark paint!




The squid is currently being installed and at some point I should get started on the characters. After that installation of the effects will go in and some "Mod Podge Water" will be drenched all over the set.

Since the entire scene is static, I've come up with a way of giving the illusion of movement during the lightning flashes. In a couple of tests that I did, I rigged two strobe lights, turned on and off by a motorized cam, on two opposite sides of the squid. I set them at different flash speeds and the results create a striking look (no pun intended). The rapid change between the light sources looks incredible and it gives it the slight illusion of movement.

In addition to working on the squid, I've also finally finished my first door to the attraction. My original entrances to the table attractions have always been strips of trashbag. While they worked for their time, they don't seem to last that long and aren't the most stremlined and slick looking "doors". This time I've devised operation sliding doors (I was originally going to employ a set of double doors, only to find that they take up a lot of room). Once I had a smooth working door, I figured out how to make it run on it's own. The goal was to have the door open at the push of a button, stay open at time interval, and close all automatically on it's own. However, the propulsion of the door was the hardest part. I went through 3-4 versions of a motor set up and the best one was loud, noisy, jerky, and broke really easily. That doesn't help when I need smooth and quiet operating doors. Basically I had the sliding door on a track being pulled by fishing line by two motors. A timer relay would turn either motor on, opening or closing the door.




I later compromised and not have the entire door motorized. To put it in simpler terms, the sliding door is on a counterweight, push the door open and the weight pulls it closed. However, I added a little more to it. Once the door is open via a line pulled by the viewer entering or exiting, the cable operating the door has a catch that comes in contact with a latch, like a zip-tie. A motor allows this contact to happen because the latch was lowered by the motor once a reed switch triggered the relay powering the motor. Once the timer expires, the motor power is cut allowing a lever to drop, raising the latch and releasing the cable catch allowing the door to close via gravity on the counterweight. It sounds pretty confusing without and visual reference, but I might do a video demonstrating the door since it is a clever piece of mechanics that I've done.

This kind of operation is virtually silent and it's actually safer since the door can be stopped from closing easily because it's only on a counterweight; while if I had the old motorized door, the door would close whether or not someone was in the doorway.

October 18, 2009

10/18/09 Update--Unused effect and Squid fight construction

Sorry for putting this off for two weeks, it just works out better this week in the situation I'm in with other stuff in the way. Construction is going ahead on the squid fight, the most anticipated scene in the whole show. We'll take a look at an unused effect for that scene and the changes made to make the scene simpler, but still have an impressive look.

Two weeks ago I started on the squid fight, but more specifically the window effect I mentioned briefly in the last update. This effect would entail the viewing window being drenched with water as if there were an actual storm on the other side of the glass. This would give a scene a storm feeling as in the movie, since wind and fog is hard to replicate for this purpose.

This effect would consist of a tray of water underneath the viewing window, with water being pumped to the top of the window to another tray. This tray is hinged and counterweighted, so when the tray filled up, it would dump all the water in it at certain intervals. The water would run down a chute, down the window, and back in the tray at the bottom.



Unfortunately, the effect only worked at it's best on paper. The thing did work, with the tray system and such, but the way the water ran down the window didn't have the right look and feel I was going towards; it was uneven and hard to control.






The maintenance of the effect was also an issue that I really didn't want to deal with, being that it is using real water. So, I decided to scrap the effect. In the end, all I did that weekend was ruin a perfectly good piece of foam core from all the water testing. I decided to go with a plain viewing window, with no added effects and such.

With no "storm effects" to be used in the scene, I found it difficult to even simulate a storm without water running down the window or fog to represent wind. All I did have was a strobe light to represent the flashed of lightning. Then I realized something. If the scene were to be only seen in flashes of light, there the scene would be completely dark. With that, there would be no need to make a fully animated squid, since it cab be a static figure with the same effect. I could also simulate the storm simply by adding lines of fishing line to represent rain--which would catch the light from the strobe and create a neat look. So really, this scene is a really easy scene to make, despite what's going on in it. Nothing would actually move because even if everything was animated.

Construction now started on the inanimate scene, but it would feel like stuff was moving because of the strobe.

The deck of the Nautilus was constructed out of foam core.



Then I worked on the backdrop, which consisted of coving the corner and painting the actual walls of the table black. I also painted the Nautilus deck at this time with a gray (I didn't think I would detail it, which I later did).

 

I detailed the "breathers" of the deck and sprayed the whole thing with a hammered bronze finish. The squid has also been started in this shot, the basic body out of foam.



The tentacles are currently being done out of sculpey, with a wire armature and aluminum foil to bulk out the thin layer of clay (to save on weight and material). I would do a full 10 tentacles, but since the viewer wont see all of them in the flashes of light, I'm only doing 7.



The tentacle in the foreground is the test one out of sculpey. This method of fabrication is a lot faster than trying to figure out how to make it out of flexible material.

I'm hoping to get the squid done this week and maybe 3-4 sailors that will fight it. I will be very lucky if I actually finish the scene, but I'm being realistic so I don't think that'll happen. I might also get  a head start on the next scene since that needs to be done at the end of the month too.


October 11, 2009

10/11/09--Update Postponed

I've decided to delay this update until next week where I'll combine it with the next update. Stuff has gotten done, it just makes it easier to put the post together this way. The next update will include a look at a never used effect, Nautilus deck construction, squid figure fabrication, and a breakdown of the special effects for the scene.

October 5, 2009

10/5/09 Update--Organ scene finished, Structure work, Squid scene foundation +More

Now that it's October, I really have to haul on this project. I've got 2 months to finish it (maybe 2 weeks in December) and I'm a month behind schedule. By the end of this month, I'm hoping to have the Squid fight, Finale, and Vulcania drawing completed. I am devoting the entire month of November to finish off the entire project and install the walls and viewing windows to clean everything up. Also the path will be themed with special ceiling treatments, appropriate lighting, numerous pipes and gauges, and countless rivets.

The big news this week was the installation of the structure for all the scenes on the left side of the path (Burial scene, Organ scene, Squid fight). I wanted to get to the structure for the finale scene, but I decided to wait until I actually make the scene.

Here's a shot of the structure for the three scenes, which took a lot of time to engineer because of the complex angles and heights required for each set.



The blank piece of foam core is where the Squid fight will be going. The 2X4 at the end of it is where the viewing window will be (complete with water drenching across it; I figured out how to do that without making a mess).

The organ scene is completely finished; there could be more details, but I'm not going to fuss around with it anymore since it took way too long to do.



This week I might start on the installation of the entrance and exit doors. These will be automatic motorized doors unlike my typical strips of trash bag. These will help make the project less amateurish and it helps control "guest flow" for family gatherings. These will be sliding doors unlike my original plan for swinging double doors, because they take up a lot smaller footprint. 

To finish off this post, here's a quick shot of the inside, with the Dinner scene on the immediate right, Burial scene on the left, shark attack scene on the right towards the back, and a little bit of the future squid fight in the very back. 







 

September 28, 2009

9/28/09 Update

I didn't get as far as I would have liked, but work is slowly finishing up on the Organ scene. I made the Nemo figure out of sculpey, and he is now painted and installed. The organ itself is completely finished now that the stops have been glued on.



I did the mirror for the organ as a computer print-out of a shot of Nemo since I didn't actually sculpt his face this time. The only thing is that is comes off as what it is--a picture. So I might paint it back in black or cover it with aluminum foil (I don't want to use a really reflective material, since I don't want the viewer to notice that Nemo doesn't even have a face!)




More details still need to be added, like stanchions with chains and some instruments and dials.


I didn't get around to the squid scene this week, but I'm hoping I will soon considering it's quite a large scene. All I did was block out and mark how the scene will be composed with the viewer looking down the Nautilus deck (dashed lines) and the squid on the left (oval). I can't really do much until I install the structure for the set since this one will be built in place. I also need to build the support structure for the Organ scene and Burial scene as well.


September 21, 2009

9/21/09 Update

By the middle of this week, work will shift from the current scene (Pipe Organ scene) to the next scene, the Squid Fight (hopefully). The majority of the Organ scene will be done this week and the squid scene will start.

On the Organ scene this week, I focused my attention on the Pipe Organ and getting it's pipes on it. The pipes were really hard to do and figuring out how to make wasn't easy; they are all different sizes, they taper the entire length, and they are arranged in a fan shape. I ended up making the pipes out of sculpey so I could get that tapering effect easily. The smaller pipes on the ends were made out styrene rod since thoses didn't need to taper as much.



Once the pipes were done, The details along the top and the crest were made, and the entire piece was painted with gold enamel paint. The mirror has been painted black for now, I haven't decided whether I want a printout photo of Nemo's face or just make it silver.


The organ bench has also been made, awaiting the future Nemo figure. The Nemo figure will be done the same way as the figures in the dinner scene, though since his back is turned to the viewer, his face won't need to be sculpted and that will make the sculpting process A LOT easier. Also on the organ are the keys, which is just a print-out. They will be replaced by a more accurately scaled printout since this photo was taken. The organ still needs more details like the stops, but other than that, it's pretty much finished.

I've also installed the show lighting at this time, to help me visualize what the final thing will look like. Carpets and painted seating are also shown.





Aside from a few details still needing to be added, the scene is shaping up quite nicely.

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Once that scene is complete, it will be time to start the most memorable and favorite scene of many 20k fans, the squid fight.

This was a scene that I had to include, there was no way around it! This scene is going to include the deck of the Nautilus, a fully animated squid, crew members fighting it, and lots of lighting effects.

When I originally designed this attraction, the Squid scene was going to have a composition showing an overall view of the scene; which is why I made that template during the Discovery scene construction.


View of the squid fight at an "overall" perspective
After thinking about it, I decided to move the perspective to the back window of the Nautilus, where Conseil and the Proffessor look out onto what is happening. By moving the perspective, the scene has a larger scale, and that means a larger the squid-- the bigger the squid, the better! This will be a big scene; it's so big that I can't even work on it at my desk as I did with the other scenes!



A view of the squid fight from the Nautilus back window

So that's the focus for this week.

September 13, 2009

9/13/09 Update

First off, I you haven't noticed, I've changed the title of my blog; kind of a play on the movie title and the fact that it all takes place under  a table. I felt very clever when I thought of that.

More has been done on the Nemo/Organ scene, not as much I had planned, but stuff was still done. I jumped around a lot today, looking at previous scenes that I did and getting them totally signed off so I don't have to visit them again later on in a panic to finish up all the details.

I've compiled a list of what I've done this week:

• The switch for the "Nemo Gun" in the Shark attack scene has been replaced with a reed switch; that way there's no physical contact which means little to no maintenance.

• The Dinner scene was completely finished with hands for the figures, utensils, and everything glued down.

• The Shark attack scene was lowered 4 inches for more comfortable viewing perspective; it was hard on my neck to look at.

• The lighting for the discovery scene was installed and I'm planning on adding "fogged" plexiglas behind the Nautilus model to blur out the background (or lack of background)

• Nemo's cross in the Burial scene was painted and glued. That scene still needs it's water effect as I stole it for the Shark attack scene and I need to make another one.

• I planned out the basics for the next scene, the fight with the giant squid. I had to adjust the crawl path in order to satisfy my need for adequate space for both that scene and the end scene with Vulcania exploding/Nautilus sinking.

• More was done on the Organ scene. At this point, the organ console was painted and given a high-gloss finish. The "woodwork" was made out of sculpey and painted with Testor's gold enamel paint. (I was hoping for a larger scale so I could actually gold leaf it like the real paint, but it turned out too small for that). I still need to do the pipes, the Nemo figure, but I can't quite do those until I get more supplies. The two round piece of furniture were made out of foam that go in the foreground of the scene, all sealed and ready for paint.

Here's a "press shot" of the finished dinner scene. It's a super-size image so you can see all the details.

A closer look at the table details; everything you see was made from scratch, nothing store-bought. 

The Organ scene in progress, with the painted organ console and freshly sealed seating.



For a long time now, this has been the set up for the next two scenes, the Squid fight and the finale (Vulcania Exploding/Nautilus Sinking)

The main problem with how this area works out is that the spaces for these scene are rather small, when they should be big for such spectacular scenes. I also discovered how hard it would be for some people to make that hairpin turn and being able to crank their neck to look at the scenes on that turn, especially for the squid scene. So I made some adjustments. 
By adding a few elements around, I was able to get a comfortable viewing perspective for  both scenes, as well as gain more space for each scene. It was a win-win situation! 

I will be getting into the details of the Squid fight possibly in the next update, but until then, that will be it for now.